DYLAN CLARKE

GAME DESIGNER BASED IN ADELAIDE, SOUTH AUSTRALIA

Winner of the 2019 AIE 'Most Impressive Game Project' Award for Ancient Swarm


RECENT PROJECTS

DROS

LEVEL DESIGN / QUALITY ASSURANCE

Charming story-driven action-adventure by EmergeWorlds about an unlikely partnership. Two heroes must overcome their differences to rise to the top of the Tower and defeat The Alchemist. Stuck together, players will have to use both Captain's fighting strength and Little Dros' stealthy manoueverability to survive.

ANCIENT SWARM

LEVEL DESIGN / PRODUCER

Action-packed co-op endless wave shooter, in which players must survive endless hordes of skeletons, mummies and pharoahs in an ancient Egyptian tomb setting. To survive, you must make the most of weapon upgrades, traps and mythical staffs.

TURBOTRUCK: GEM RUSH

SOLO PROJECT

Made as a spare-time project with the goal of creating a complete start-to-finish mobile game in a short amount of time.

Spooktective

LEAD DESIGN

Made with a team of 5 in 48 hours for the AIE April 2019 Game Jam. 

Played by massively popular Youtuber JackSepticEye











Putt-Putt Go! 

LEVEL DESIGN

VR Putt-putt golf game made with a team of 7 for the Oculus Go.

Child at home 

SOLO PROJECT

Solo student project made in 2018. 

An experiment on creating a decaying sense of safety in a game.

ADAM KLAPPERS - Founder, ORTUM GAMES

"Dylan is a fantastic game designer which I had the privilege to work with a few times. He is flexible and well knowledgeable in various game engines and is very efficient with his work." 

 - LinkedIn Profile Review

Jay Miller - Freelance Game DESIGNER

"Working with Dylan on ancient swarm was one of the best experiences of my life. He is an organized, results oriented team player that always has a creative solution for every scenario." 

 - LinkedIn Profile Review

Contact

Currently in search of opportunites to make games that shine

Resume / Referals will be provided upon request using any of the contact addresses above.

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