DYLAN CLARKE
GAME DESIGNER BASED IN ADELAIDE, SOUTH AUSTRALIA
Winner of the 2019 AIE 'Most Impressive Game Project' Award for Ancient Swarm
6 Years of Game Design Experience
Advanced Diploma of Game Design
Academy of Interactive Entertainment Graduate
Specializing in Level Design and Quality Assurance
RECENT PROJECTS
DROS
LEVEL DESIGN / QUALITY ASSURANCE
Charming story-driven action-adventure by EmergeWorlds about an unlikely partnership. Two heroes must overcome their differences to rise to the top of the Tower and defeat The Alchemist. Stuck together, players will have to use both Captain's fighting strength and Little Dros' stealthy manoueverability to survive.
ANCIENT SWARM
LEVEL DESIGN / PRODUCER
Action-packed co-op endless wave shooter, in which players must survive endless hordes of skeletons, mummies and pharoahs in an ancient Egyptian tomb setting. To survive, you must make the most of weapon upgrades, traps and mythical staffs.
TURBOTRUCK: GEM RUSH
SOLO PROJECT
Made as a spare-time project with the goal of creating a complete start-to-finish mobile game in a short amount of time.
Spooktective
LEAD DESIGN
Made with a team of 5 in 48 hours for the AIE April 2019 Game Jam.
Played by massively popular Youtuber JackSepticEye
Putt-Putt Go!
LEVEL DESIGN
VR Putt-putt golf game made with a team of 7 for the Oculus Go.
Child at home
SOLO PROJECT
Solo student project made in 2018.
An experiment on creating a decaying sense of safety in a game.
ADAM KLAPPERS - Founder, ORTUM GAMES
"Dylan is a fantastic game designer which I had the privilege to work with a few times. He is flexible and well knowledgeable in various game engines and is very efficient with his work."
- LinkedIn Profile Review
Jay Miller - Freelance Game DESIGNER
"Working with Dylan on ancient swarm was one of the best experiences of my life. He is an organized, results oriented team player that always has a creative solution for every scenario."
- LinkedIn Profile Review